
If you have used the particle engine inside of Discreet’s Combustion software then you are already familiar with particleIllusion’s capabilities, however there are several major differences you will want to keep in mind. First the particle engine inside of Combustion is from particleIllusion 2.0 as opposed to the newer more powerful version 3.0. Second particleIllusion 3.0 as a stand-alone application is far more responsive and usable than it is in its current implementation within Combustion. The reason for this is the way Combustion uses memory and caches frames. Your results will very depending on several issues such as your video card, and the resolution of your composites. particleIllusion 3 adds several new features you won't find in Combustion. Some of these features include Forces and a new library manager. Area emitters can now be masked with images, and there are many new color options, such as “get color from layer” which allows the simulation of displacement effects. Another new feature is the Super Emitter. This is an emitter that emits other emitters instead of particles which can be used to create some very realistic and complex effects.
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